Tracks: Dealer Ops & Management – ALL, Dealer Ops & Management (Hiring / Retention), Sales / Variable Ops (ALL), Sales / Variable Ops (Management)
By 2020, 50% of the workforce will be a millennial - a generation that will have played over 10,000 hours on a gaming platform before 21 years old. At a time when more graduates are entering the workforce than ever before, new training methods need to be adopted in order to ensure this generation is prepared to perform. In this interactive session, get hands-on to see how gamification can enhance training to ensure your people are prepared for work...before the robots come.
Primary Learning Objectives: