FETC 2020

C368 | Gamifying Digital Citizenship With Classcraft (Room 202)

Level up your learning with Classcraft to engage K-12 students through the power of games. The world is changing, and so is the classroom. Real learning only happens when students are deeply engaged. Now more than ever, it's important to make school relevant and meaningful to today's students in order to prepare them for the future. Combine gaming in education and digital citizenship and you immediately provide students an opportunity to be active problem-solvers who think critically and act creatively.