While offering games is the first thing we think of when it comes to Virtual Reality, there are many other applications that could potentially find a home in VR Arcades. Some of these could attract new demographics and fill off-peak hours. From meditation apps to education to therapy and beyond, virtual reality can attract and impact a wide variety of consumers. In this session, we will give an overview of non-gaming VR experiences and talk about their potential in VR Arcade locations.