FETC 2018

Game On: Using Digital Games for Teaching, Learning and Assessment (Room North 220E)

25 Jan 18
10:00 AM - 11:00 AM

Tracks: Future of EdTech Educator

Most of us have seen the excitement and extreme task commitment involved with playing a digital game. Much of the globalized world play games as a hobby. If teachers could somehow harness the excitement and engagement of playing digital games in the classrooms, then students would truly experience hands-on, brains-on learning using the digital media that is an every day, always-on part of their lives outside of schools. As educators, we can duplicate the extreme motivation and task commitment of the video game experience into the classroom. This presentation is designed for PK-12 teachers and curriculum specialists to: · find, critique, and evaluate digital games using search and evaluation strategies to determine if they are suitable for instruction. · integrate a wide range of digital games into the curriculum utilizing academic standards. · explore instructional and assessment strategies essential to make a game- based learning experience a success for students.