a2zShowOBR-Sandbox

Videoconferencing Do's and Dont's (Room 220)

06 Sep 19
4:01 PM - 5:01 PM

Tracks: Communication and Information Technology, Consumer Goods and Retail Trade

This course focuses on videoconference environments, where the room makes all the difference between a great experience and a marginal one. This class will highlight the importance of properly designing the environment and will discuss the audio and video technology behind the room. Topics will include sightlines, camera angles, lighting, display sizes, audio reinforcement and some basic networking issues.

JB Test below 11.12.15 + 11.20.2015

Videoconferencing uses audio and video telecommunications to bring people at different sites together. This can be as simple as a conversation between people in private offices (point-to-point) or involve several (multipoint) sites in large rooms at multiple locations. Besides the audio and visual transmission of meeting activities, allied videoconferencing technologies can be used to share documents and display information on whiteboards.

Simple analog videophone communication could be established as early as the invention of the television. Such an antecedent usually consisted of two closed-circuit television systems connected via coax cable or radio. An example of that was the German Reich Postzentralamt (post office) video telephone network serving Berlin and several German cities via coaxial cables between 1936 and 1940.[2][3]

During the first manned space flights, NASA used two radio-frequency (UHF or VHF) video links, one in each direction. TV channels routinely use this type of videotelephony when reporting from distant locations. The news media were to become regular users of mobile links to satellites using specially equipped trucks, and much later via special satellite videophones in a briefcase.

This technique was very expensive, though, and could not be used for applications such as telemedicine, distance education, and business meetings. Attempts at using normal telephony networks to transmit slow-scan video, such as the first systems developed by AT&T Corporation, first researched in the 1950s, failed mostly due to the poor picture quality and the lack of efficient video compression techniques. The greater 1 MHz bandwidth and 6 Mbit/s bit rate of the Picturephone in the 1970s also did not achieve commercial success, mostly due to its high cost, but also due to a lack of network effect —with only a few hundred Picturephones in the world, users had extremely few contacts they could actually call to, and interoperability with other videophone systems would not exist for decades.

It was only in the 1980s that digital telephony transmission networks became possible, such as with ISDN networks, assuring a minimum bit rate (usually 128 kilobits/s) for compressed video and audio transmission. During this time, there was also research into other forms of digital video and audio communication. Many of these technologies, such as the Media space, are not as widely used today as videoconferencing but were still an important area of research.[4][5] The first dedicated systems started to appear in the market as ISDN networks were expanding throughout the world. One of the first commercial videoconferencing systems sold to companies came from PictureTel Corp., which had an Initial Public Offering in November, 1984.

In 1984 Concept Communication in the United States replaced the then-100 pound, US$100,000 computers necessary for teleconferencing, with a $12,000 circuit board that doubled the video frame rate from 15 up to 30 frames per second, and which reduced the equipment to the size of a circuit board fitting into standard personal computers.[6] The company also secured a patent for a codec for full-motion videoconferencing, first demonstrated at AT&T Bell Labs in 1986.[6][7]

Global Schoolhouse students communicating via CU-SeeMe, with a video framerate between 3-9 frames per second (1993).

Videoconferencing systems throughout the 1990s rapidly evolved from very expensive proprietary equipment, software and network requirements to a standards-based technology readily available to the general public at a reasonable cost.