Spoken-dialogue Interaction for Serious Games and Virtual Training Simulators
(Room S320E)
27 Nov 17
12:45 PM
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2:15 PM
Recent advances in deep learning have opened people’s minds to new levels of interaction within many Virtual Training Environments (VTEs)/Serious Games. Unfortunately, allowing users to fully interact through speech is a challenge for computers, particularly when the task is unconstrained or performed under adverse conditions. Speech is therefore often neglected as a modality, in spite of its naturalness. Furthermore, user-based evaluations of speech interfaces are intrinsically difficult. The recent AI revolution brings hope that, despite these shortcomings, there will at least be some areas of R&D that will lead to real improvements in both the design and implementation of spoken interactions in training systems.