2017 I/ITSEC - 8250

ECIT – Creating Effective LVC Training with Augmented Reality (Room S320A)

While live training is often the preferred method for Marines, Force-On-Force (FoF) training exercises lack the visual cues necessary to effectively train Call for Fire (CFF), Close Air Support (CAS), and other engagements. Imagination has been the method of training and feedback on live ranges for decades when weapons and platforms were not available or limited by costs. Augmented Reality (AR) training systems now offer the opportunity to provide realistic visuals of virtual and/or constructive entities and engagements on the live range. To ensure that AR technology can be utilized to support FoF training, an assessment of the Augmented Immersive Team Trainer (AITT), an AR training system, was conducted to determine how well AITT supports specified training objectives. The AITT system was developed by Office of Naval Research (ONR) and transitioned to Program Manager Training Systems (PM TRASYS). The program office technical assessment team utilized a task and attribute based approach to assess the simulator and simulation on both the activities an individual is required to do in the performance of a specific job (i.e., tasks) and the fidelity the device is required to provide to support that performance (i.e., attributes). This paper describes the AITT technology and the assessment conducted to support training objectives. In addition, the paper discusses potential for AR technology to enhance the live component in Live-Virtual-Constructive (LVC) environments. This paper provides discussion points based on lessons learned and required development for AR systems being developed to enable an effective LVC training solution.