C023 | The STEAM-Powered Classroom: Making, Design, and Creativity
(Room NORTH 220F)
29 Jan 19
10:00 AM
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11:00 AM
Tracks:
Future of EdTech Educator
As schools work to incorporate STEM and STEAM into classrooms, three big ideas of making, design, and creativity are keys to making these experiences real and relevant. Creativity is not just being artistic. Innovation is more than just embracing anything new. Design is a way to make thinking visible, connecting abstract pedagogy to the real experiences of children. The implications are profound for schools and districts concerned with engaging students, maintaining relevance, and preparing children to solve problems unanticipated by the curriculum. Educators can adapt powerful technology, design ideals, empathy, and a “can do” maker ethos to revitalize learner-centered teaching and learning.